Good Wishes for Tomorrow
Okay, So the craft Alchemy skill in the book is kinda lame. I’m going to allow Alchemists to make more things at higher DCs from now on, and this is where I’m going to put the extra possibilities.
|Item||cost in materials||Craft DC|
|Alchemist Fire, Smokestick, Tinder Twig, Sleep weed||20G, 15G, 10G, 25G||20|
|Anti-toxin, Sunrod, Tanglefoot bag, thunderstone, Health Potion (lesser)||25G, 30G, 20G, 40G, 100G||25|
|Health Potion (Greater), Stamina Drink||150G, 100G||30|
|Health Potion (immaculate)||200G||35|
Acid: see PHB
Alchemist Fire: see PHB
Smokestick: See PHB
Tindertwig: See PHB
Sleep Weed: Sleep Weed is a Alchemically treated plant which can be ground into packets which explode on impact with the ground when thrown. Ingestion can also create the effect. To throw a Sleep weed pouch, the weilder must succeed on a ranged touch attack on a specific square. Once the Sleep weed hits the desired square it bursts into a plume of finely ground Sleep Weed. fortitude DC 15. Once asleep, a target will sleep for 4 hours unless attacked or roused in some other fashion. Save DC can be increased but each point the DC is raised increases the Craft DC by 1. you must decide to increase the DC before making the craft check.
Anti-toxin: see PHB
Sunrod: See PHB
Tanglefoot bag: see PHB
Thunderstone: see phb
Health potion (lesser): A simple potion of health. Heals 1d8+1 hitpoints The crafter can increase the added value by increasing the Craft DC for the potion, 1 point for each additional 2 to the craft check.
Health potion (greater): A moderate Potion of health. Heals 2d8+1 hitpoints. The crafter can increase the added value by increasing the craft DC for the potion, 1 point for each additional 2 to the craft check.
Stamina Drink: A potion that accelerates the body’s adrenaline levels, and causes the target to perform better. They gain +2 to attack and AC, as well as all skills related to strength or dexterity for 1d4 minutes.
Health Potion (immaculate): A fantastic Health potion. Heals 3d8 hitpoints. The crafter can increase the number of d8 that is rolled by increasing the Craft DC by 5 for each desired d8 beyond 3.
It is possible to use the craft alchemy skill to create Bullets which deal extra effects on top of the damage they normal deal. Normally bullets are crafted in increments of six, each taking about four hours of uninterrupted labor to produce.
|Task||Ingredients||effect||DC 15||DC 20||DC 25||DC 30||DC 35|
|Normal Bullets||Gunpowder, casings||Piercing Damage||2d4||2d6||3d4||2d8||3d6|
|Fire Bullets||alchemist fire, Normal bullets||Extra Fire Damage||+1d4||+1d6||+1d8||—||—|
|Holy Water Bullets||Holy Water, Normal bullets||extra dmg against demons||—||+1d6||+1d8||+2d4||+1d12|